I apologize for my tardiness right now. I have planned to debrief the Regina Regional Flames of War tournament and release the Soviet or German Artillery blog. Not to mention give some updates on Ex GGFG expansion of his trains and my Opus into Soviets (Cossacks, Self Propelled guns and Tanks). Unfortunately life has given me a swift kick this past week and so most non-essentials are on hold.
I do apologize and will write up some blog posts soon.
Thank you for being patient with me in this time of strain and exhaustion in our house. Between medical emergencies, a new baby nearly here and Job uncertainty things have been hectic to say the least!
Keeping the Cost Down
A guide to starting a Flames of War army. (Whether the first army or adding to the Battalion)
A Guide by Igor.
Generally speaking playing Flames of War is a relatively cheap hobby. Unless one orders pro-painting services, it is reasonable to spread the cost of collecting an army over several months required to paint it. As a result, 300 CAD expense becomes 75 CAD monthly instalments, which are well within entertainment budget for the majority of the people. However, from the new player’s perspective it may appear to be quite different. So, I think it is worth presenting a quick overview of the cost-controlling methods in our hobby.
Click the more tab to see how!
So if you are thinking that that name sounds familiar then you are absolutely correct. She is an author from the 1940s (Shirley Hardie Jackson), and so positioned to be a writer of the strange and mysterious and horrific that she has witnessed as a member of my Threshold Team. She is armed with a club (also known as her books) and tends to write about every experience that the team encounters in her later “fictional” works.
So far she has managed to stay out of trouble and even lend a hand to Erich in loading his .30 cal to make sure the enemies do not make it close enough to really hurt them. She has even managed to club a Serpentman Demagogue on the head with her books in order to allow Jebediah Hill the killing blow on the foul beast! She is certainly proving to be even more useful than a simple civilian taking notes but lending a hand to the dirty work when needed. Anastasia is still unsure of her abilities but considering her helpfulness to both Erich and Jebediah she has certainly won both of them over and proven her place on the team. Hopefully in time Anastasia will come to see the same value in Shirley as the rest of the team has.
Erich Kunstler is my World War 1 Vet. I decided on a whim that I wanted a character that was different from what people had seen at start up before. Now I know that some people probably had .30 cal MGs in their starting list but from the group who first introduced me to the game they all said they had never seen it. Therefore, I decided that I needed to do it! Turns out it was awesome! I decided to go with a model that looked like he was small and tough. I even gave him a cigarette handing out of his mouth while he blows away the enemies of Humanity! He fights relaxed. 😉
I had also decided that I wanted my force to be from all over, as after all, this is supposed to be an elite spec ops force that has been brought together. Therefore I decided to make him a German World War 1 veteran that Threshold had recruited. He even has a head trauma that happened from one of my first games, which I found to be very fitting for a WWI veteran. I plan to max out his ability to deal with the big monsters that I know I will have to face as my squad gets sent on more dangerous missions as they prove their worth on the battlefield for the Earth and Human race! So far his most powerful vanquished is a Werewolf, which took him two actions of shooting to get through, but he managed to send that Werewolf packing back to the hell he crawled out of!
With the new venture into Firestorm Armada I decided to jump on board and begin the Rense System Navy. They appealed to me in terms of their capabilities and their fluff. They are essentially the head of a paramilitary organization known as the Zenian League. A group started in order to ensure that Commander Rense maintains some power and not allow the Drindenzi to have all of it. Rense builds ships for the Drindenzi but his personal fleet is the Rense System Navy.